
The Support Weapon Kampeneya serves as the Soviets main building for recruitment of support weapon teams. They can throw a satchel charge at close ranges, which is sufficient to destroy most ambient buildings and inflict considerable damage to anything caught in the blast. They can be upgraded with a flamethrower (2x Anti-Tank Rifles in multiplayer). These improved rifle infantry have higher damage output than conscripts. Penal Battalion: A six-man unit armed with SVT-40 rifles.Veteran rank 1 will unlock the 'overdrive' ability, greatly increasing the M3A1's speed and acceleration for a short time. Up to four members of a transported squad can fire at enemies in the range from the open top of the M3A1. M3A1 Scout Car: A cheap fragile scout car, supplied by the United States, able to carry a single squad.They have the ability to become camouflaged while in cover, making them invisible to the enemy until they fire. Each shot kills an infantry model, given that it doesn't miss.

The Special Rifle Company serves as the Soviets main building for the recruitment of specialist infantry and transport. They can also build sandbag fighting positions for directional heavy cover. Once upgraded, they can throw Molotov cocktails and AT grenades. The backbone of the Soviet Army, they have the ability to combat a range of German units.

The Regimental Field Headquarters serves as the Soviet's starting base structure. Their early game infantry also struggles against the aggressive OKW.

However, the Soviets have inferior handheld AT units to deal with the German late game, particularly the Ostheer Wehrmacht. The Soviet Union has a strong mid game presence, relying on mass hordes of numerous but weak infantry. The Soviets can build a total of four base buildings, each with their own specialty. Soviet Buildings, Units and Vehicles Soviet Union
