

"We are not following the typical hero approach with Frey," Mitsuno said. Frey sets off in search of a way home, learning she's capable of extremely powerful magic along the way, which aids her in both traversal and combat. She eventually befriends the people of Cipal, the last surviving human city on Athia, which is only spared by the growing miasma (called the Break) blanketing the land by existing on a mountaintop. She sort of gets her wish when a strange portal suddenly transports her to the fantastical world of Athia, where she meets a sentient bracelet named Cuff.

In Forspoken, you play as Frey Holland, a young New Yorker who has hit rock bottom in her life and desperately yearns to get out of the city and find a place where she can belong. We also wanted-with our main character Frey-to portray a character who was really down-to-earth and a realistic portrayal of a modern-day young woman, who just so happens to then get thrown into this world with a bunch of powerful women, a sort of matriarchal society." We were impressed with the increasing number of female leads in the industry, but we wanted to really take it a step further and go with a female-centric world. "And we wanted to use those as our pillars when we started the project. "That was really one of the core concepts that we had from the very beginning of the game-we wanted to create a world with a bunch of strong female characters, and we wanted a world of magic," Mitsuno told me. Now Playing: Forspoken - Beautiful World, Seemingly Nowhere To Go By clicking 'enter', you agree to GameSpot's
